Play now ⚽
Penalty Nations Cup – the golden ball flying into the top corner past the keeper under the floodlights, composed from the official InOut Games artwork

Penalty Nations Cup

A whole tournament in your pocket: pick a nation, pick a stake, pick a corner and beat the keeper. Every goal lifts the multiplier, the first goal unlocks cash-out, one save ends the round. RTP 95%, stakes £0.20–£200, Bonus Buy, free demo and UK casinos below.

Play demo
Play now
Play for real money

Game information

ParameterInfo
GamePenalty Nations Cup
ProviderInOut Games
CategoryInstant game – penalty shoot-out with a climbing multiplier
Release6 May 2026
RTP95%
VolatilityAdjustable – Easy, Medium or Hard
Goal chance per levelEasy 73% · Medium 53% · Hard 33%
Multipliers – Easy1.31x up to 100.64x
Multipliers – Medium1.8x up to 11,947x
Multipliers – Hard2.88x up to 13,774,951x
Max. win£100,000 per round (cash cap); the top of the Hard ladder reads 13,774,951x
Min. bet£0.20
Max. bet£200
Bonus BuyEasy 30x stake → 12–15 kicks · Medium 60x → 9–12 kicks · Hard 100x → 6–10 kicks; a save does not wipe the series
Cash-outAvailable from the first goal, before every further kick
AimingCrosshair over 15 target cells
GoalkeepersRotating keepers
Teams48 national teams – a visual choice
Win tiersCelebration tiers from Big Win up to Legendary Win
Provably FairYes
DemoYes – free, no registration
PlatformBrowser on iOS, Android and desktop (HTML5, no app)
Languages15+, English included
95%RTP
£0.20–£200Stake per round
£100,000Cash cap per round
3Difficulty levels

Penalty Nations Cup in brief: a tournament in your pocket

Penalty Nations Cup is the football instant game InOut Games released on 6 May 2026, and the easiest way to describe it is the hero line above: a tournament in your pocket. You choose one of 48 national teams, a stake and a difficulty level, then step up to the spot. Every goal moves a multiplier one rung up a ladder; after the first goal you may bank the result at any point; a save by the keeper ends the round and takes the stake. There are no reels, no paylines and no free spins – the whole game is a sequence of kicks and the decision to stop or continue.

Two things make it more than a reskin of the studio’s earlier penalty title. The first is the Bonus Buy: for a fixed price you get a protected series of kicks in which a save does not wipe your progress. The second is the win progression the developer describes in its press kit – celebration tiers that run from Big Win up to Legendary Win and give a big result the sort of on-screen moment a last-minute winner deserves. Wrap that in a stadium with flags, floodlights and three different goalkeepers and you have a game designed for sessions of ten minutes rather than two hours.

8.3/10

Our verdict on Penalty Nations Cup

Genuine shoot-out tension, three clearly different risk curves and a Bonus Buy that adds variety. Marked down for a 95% RTP that trails the 96% of Penalty Unlimited and for tier thresholds you only discover inside the game.

Fun factor
Graphics & sound
Features
Win potential

What we liked

  • Free demo with the same levels, ladders and Bonus Buy as the real-money build
  • Published goal chance per level – 73%, 53%, 33% – so the risk is visible before you kick
  • A £100,000 cash cap, five times the £20,000 of the studio’s other sport titles
  • Cash-out before every kick once the first goal is in
  • Provably fair rounds and a browser build for phone, tablet and PC

What to watch

  • RTP of 95% – a point below Penalty Unlimited
  • The opening kick is always full risk: no cash-out before the first goal
  • Bonus Buy costs 30–100 stakes in one go and may be unavailable at some UK casinos
  • Tier names and thresholds beyond Big Win and Legendary Win are only shown in the game

How a round works: from team pick to the decisive kick

A round takes well under a minute, but the sequence matters because the one decision that counts – kick again or bank – only appears once the first goal is in. Here is the order of events exactly as the game runs them.

  1. Choose a nation. One of 48 flags. It changes the shirt, the badge and the mood in the stands; InOut Games lists it as a visual choice with no effect on the result.
  2. Set the stake. From £0.20 to £200 per round in the standard configuration. The stake is the whole risk of the round – there is no side bet and no insurance.
  3. Pick a level. Easy, Medium or Hard decide the goal chance (73%, 53%, 33%) and the ladder: how much each goal is worth and how high the multiplier can climb.
  4. Aim. Move the crosshair over one of 15 cells in the goal mouth. Top corners, low to the keeper’s left, straight down the middle – the choice is yours.
  5. Shoot. Goal: the multiplier moves to its first rung (1.31x, 1.8x or 2.88x depending on the level) and the Cash Out button lights up. Save: the round ends and the stake is gone.
  6. Bank or kick again. Each further goal lifts the multiplier one more rung; each further kick risks the entire amount shown. Press Cash Out and stake × multiplier is credited.
🧤 The keeper rotates between rounds – a different figure, the same published odds🎯 15 cells to aim at; the level, not the cell, carries the published goal chance⏱️ Rounds last seconds – set a session timer before the first kick

Where the tension comes from is obvious once you have played three rounds: the first kick is a straight gamble on the level’s goal chance, but from the second kick on you are risking money that is already on the screen. A £5 round on Medium that has reached 1.8x shows £9. Kick again and you are no longer risking £5 – you are risking £9 for the chance of the next rung. That re-framing, repeated with every goal, is the whole game.

Easy, Medium or Hard: three keepers, three sets of odds

The level selector is the real difficulty setting and the only input that changes the published odds. Each level comes with its own keeper in the artwork, its own goal chance and its own ladder from the opening goal to the top. The figures below are the ones InOut Games publishes for the game; the rungs in between are listed in the game rules.

Penalty Nations Cup keeper – Easy level
Easy73% goal chanceShallow ladder · most goals go in
First goal1.31xTop of the ladder100.64x

Almost three kicks in four beat the keeper, so rounds last longer and the multiplier creeps rather than leaps: 1.31x after the opening goal, 100.64x at the very top. The level for learning the rhythm of goal → decision → goal.

Penalty Nations Cup keeper – Medium level
Medium53% goal chanceCoin-flip kicks · four-digit ceiling
First goal1.8xTop of the ladder11,947x

Roughly every second kick scores. The first goal already pays 1.8x and the ladder climbs to 11,947x, which at £20 a round is well past the £100,000 cash cap. The middle ground most regulars end up on.

Penalty Nations Cup keeper – Hard level
Hard33% goal chanceOne kick in three · seven-digit ceiling
First goal2.88xTop of the ladder13,774,951x

Only a third of kicks go in, but each one is worth a lot more: 2.88x for the opener and a published ceiling above thirteen million times the stake. In cash terms the £100,000 cap arrives long before that.

LevelGoal chanceOpening goal paysTop of the ladderCharacter
Easy73% goal chance1.31x100.64xShallow ladder · most goals go in
Medium53% goal chance1.8x11,947xCoin-flip kicks · four-digit ceiling
Hard33% goal chance2.88x13,774,951xOne kick in three · seven-digit ceiling

Goal chance and ladder ends as published on the game’s UK page. The displayed multipliers never override the £100,000 cash cap per round – see the worked rounds below.

How to read the three curves: Easy trades ceiling for frequency – you will score often, but the ladder is short and the top is 100.64x. Hard does the opposite: two kicks in three are saved, and the payoff for surviving is a ladder that runs into seven figures, most of which lies above the cash cap. Medium is the compromise, and for stakes of a few pounds it is the level where the £100,000 cap is still theoretically reachable without the ladder being mostly decorative.

From Big Win to Legendary Win: the win tiers explained

InOut Games describes a win progression system “from Big Win to Legendary Win” as one of the two additions that set Penalty Nations Cup apart. In plain terms: when a round ends with a result large enough, the game does not just credit the balance – it stages the moment, and the size of the staging grows with the size of the result. The press kit names the first and the last tier; the full list and the multipliers that trigger each one are displayed in the game itself, so we do not quote them here.

  1. Cash-outAny round you bank. No fanfare, just stake × current multiplier credited to the balance.
  2. Big WinThe first named tier in the progression InOut Games describes – the game marks the moment on screen.
  3. Higher tiersThe steps between the first and the last tier, with their names and thresholds, are displayed inside the game.
  4. Legendary WinThe top of the progression: the loudest celebration the game has, reserved for its biggest results.

The tiers are presentation. They do not add money: a Legendary Win pays exactly stake × multiplier, capped at the £100,000 Max Win, the same as any other cash-out. Treat the animation as the trophy ceremony, not as part of the prize.

The artwork leans into the same idea. The game’s symbol set is a trophy cabinet – a golden ball, a golden boot, a cup, a five-piece haul and the tournament trophy on its plinth – plus a television camera. These are the official InOut Games assets for Penalty Nations Cup, shown here as they are drawn.

Golden ball – Penalty Nations Cup

Golden ball

A gilded match ball on a green draped plinth with gold fringing.

Golden boot – Penalty Nations Cup

Golden boot

The scorer’s award, drawn in the same gold and placed on the same plinth.

Cup – Penalty Nations Cup

Cup

A single two-handled trophy with a football embossed on the bowl.

Five-piece haul – Penalty Nations Cup

Five-piece haul

Cup, boots and balls together – the fullest shelf in the set.

The tournament trophy – Penalty Nations Cup

The tournament trophy

The Cup 2026 on a tall pedestal, with the golden ball on a lower step.

Broadcast camera – Penalty Nations Cup

Broadcast camera

A television camera on a tripod – the stadium’s eye on the spot kick.

Bonus Buy in Penalty Nations Cup: price, kicks and what it does not promise

The Buy Feature is the second addition the developer highlights, and it deserves a sober description because it is the biggest single outlay in the game. Instead of kicking one penalty at a time at the risk of the stake, you pay a fixed multiple of the stake up front and receive a protected series of kicks. A wheel spin decides how many kicks the series gets; within the series a save does not end the round and does not wipe the progress you have built. Whatever the series has accumulated when the kicks run out is yours.

LevelPriceKicks in the seriesPrice at £1 / £5 / £20
Easy30x the stake12–15£30 / £150 / £600
Medium60x the stake9–12£60 / £300 / £1,200
Hard100x the stake6–10£100 / £500 / £2,000

Three things it does not promise. It does not promise a profit: the guarantee is that a save cannot take the series away from you, not that 12–15 Easy kicks will return more than the 30 stakes you paid. It does not change the published RTP – InOut Games quotes one figure, 95%, for the game. And it is not guaranteed to be on the menu: some UK-licensed casinos disable buy features in their configuration, in which case the button simply is not there. The free demo on this page shows the feature in full, which is the right place to try it before you spend thirty stakes on it.

Who it suits: players who want the tournament feel of a long run of kicks without the all-or-nothing opening penalty, and who have priced it as part of the session rather than as a rescue after losses. Who it does not suit: anyone playing at a stake where 30x, 60x or 100x is more than they intended to spend on the whole evening.

Worked rounds at £1, £5 and £20

The developer publishes the ends of each ladder and the cash cap, so the arithmetic for the key moments of a round can be done in advance. The table shows what the published figures mean in pounds at three stakes – a £1 round, a £5 round and a £20 round – plus the price of each Bonus Buy at the same stakes. Values between the opening goal and the top of the ladder depend on the rungs listed in the game rules.

£1 round£5 round£20 round
Opening goal on Easy (1.31x)£1.31£6.55£26.20
Opening goal on Medium (1.8x)£1.80£9.00£36.00
Opening goal on Hard (2.88x)£2.88£14.40£57.60
Top of the Easy ladder (100.64x)£100.64£503.20£2,012.80
Top of the Medium ladder (11,947x)£11,947£59,735£100,000 (cap)
Top of the Hard ladder (13,774,951x)£100,000 (cap)£100,000 (cap)£100,000 (cap)
Multiplier at which the £100,000 cap bites100,000x20,000x5,000x
Bonus Buy – Easy (30x)£30£150£600
Bonus Buy – Medium (60x)£60£300£1,200
Bonus Buy – Hard (100x)£100£500£2,000

Three readings worth taking away. At £1 a round the cap is academic on Easy and Medium and only trims the far end of Hard. At £20 a round the cap already cuts the Medium ladder short – 11,947x would be £238,940, the game pays £100,000 – and makes the upper two thirds of the Hard ladder purely decorative. And at every stake the Bonus Buy on Hard costs as much as a hundred ordinary rounds: a £20 player is putting £2,000 on a series of six to ten kicks.

The one calculation to do yourself before you play: £100,000 divided by your stake. That number is the multiplier beyond which the ladder stops paying more. At £0.20 it is 500,000x; at £200 it is 500x.

RTP 95%, stakes from £0.20 to £200 and the £100,000 cap

RTP 95%. The theoretical return to player InOut Games publishes for Penalty Nations Cup is 95%, which is a 5% house edge measured over a very large number of rounds. It is the same figure on Easy, Medium and Hard, it does not point to a “safe” multiplier, and a short session can land far above or far below it. A casino may run the game with a different configured value – the Rules screen inside the version you open is authoritative.

Stakes from £0.20 to £200. These are the provider’s standard limits for the UK version of the game. Operators can set their own range, so the stepper in the version you open is the final word. The minimum of £0.20 makes Penalty Nations Cup one of the cheaper ways to feel the shoot-out tension; the £200 maximum is where the cash cap starts to matter from the first few rungs.

Max Win £100,000 per round. Higher than the £20,000 of the studio’s other sport games, and still far below what the Hard ladder displays. The cap applies to the cash result of a round; a casino can configure a lower one. Nothing about the tiers – Big Win, Legendary Win – lifts it.

Fairness. Penalty Nations Cup is listed as Provably Fair: each round is derived from a server seed and a client seed committed before the kick, so the outcome of a shot was fixed before you aimed. InOut Games is a certified developer with a tested random number generator and published RTPs. That covers the game; the operator’s licence, payment record and withdrawal rules are a separate check, which is why the list at the top of this page is short.

Penalty Nations Cup keeper waiting on the line
Ready for the real shoot-out?

The casinos at the top of this page run Penalty Nations Cup in pounds for UK players and offer a welcome package to new accounts. 18+, terms apply.

Play Penalty Nations Cup for real money

Try the free Penalty Nations Cup demo – and what to practise in it

The demo below is the official InOut Games build with a play-money balance: identical levels, identical ladders, the same crosshair, the same keepers and the Bonus Buy. Nothing won in it can be withdrawn, and nothing it shows predicts a real-money session – but it is the only way to learn the game at zero cost. Tap the picture to open it full screen; it works on phone, tablet and desktop without registration.

Play the Penalty Nations Cup demo free of chargeStart the demo

Five things to practise rather than just play:

  1. Find the controls blind. Stake stepper, level switch, nation picker, crosshair, Cash Out. Know where each one sits before money is involved.
  2. Count goals per round on your level. Thirty rounds on Medium give you a feel for how often two or three goals arrive before a save – a far better guide than the 53% figure in isolation.
  3. Rehearse the exit. Set a target multiplier, cash out when it is reached, every time. If you cannot do it with play money you will not do it with pounds.
  4. Open the Bonus Buy once. See the wheel spin, the number of kicks and how saves behave in the series. Then decide whether 30, 60 or 100 stakes is ever a price you would pay.
  5. Read the Rules screen. The full ladders, the tier thresholds, the Max Win and the Provably Fair details are all in there – the page you are reading can only quote what is published outside the game.

Playing Penalty Nations Cup for real money in the UK

Penalty Nations Cup is offered through online casinos that carry the InOut Games catalogue; the developer does not take bets directly. For UK players we keep the list at the top of this page deliberately short: only operators that accept players from the United Kingdom, list the game, settle in pounds sterling and offer a welcome package to new accounts. Before depositing anywhere, open the game at that casino and check three things in its Rules screen – the stake range, the Max Win and whether the Bonus Buy is enabled – because each can be configured by the operator.

Account verification comes before the first real kick: UK-licensed casinos confirm age and identity at registration or before the first withdrawal, so have an ID document ready. Deposit limits, time-outs and self-exclusion are available from the account page and are worth setting before you need them. You must be 18 or over; play responsibly and only at licensed operators.

See the casinos for Penalty Nations Cup

When to stop: a cash-out and session guide

No strategy changes the 5% house edge, reveals which kick will be saved or makes a cell of the goal safer than the level says. What you control is the stake, the level, the number of kicks you accept and the moment you press Cash Out – and the most useful of those is the last one, decided in advance. This guide is built around the six moments in a session when the decision to stop actually arises.

Before the first kickWrite the exit down

Decide the multiplier – or the number of goals – at which you will press Cash Out, and the number of rounds in the session. A decision made before the ball is on the spot is worth more than one made at 8x with the crowd roaring.

After the first goalThe only free decision point

Nothing is yours until you cash out, and cash-out exists only from the first goal onwards. If your pre-set target is already met, take it. If the next kick would risk more than you set out to risk, take it anyway.

After a saveThe round is over – so is the chase

A save takes the stake, full stop. Re-staking immediately “to get it back” is the classic shoot-out mistake. Count the round as spent entertainment and move on to the next one only if it was already in your plan.

When the Bonus Buy tempts youPrice it, do not feel it

Thirty, sixty or a hundred stakes in one tap is the biggest single outlay in the game. Buy it only with money you had earmarked for the whole session, never as a reaction to a run of saves.

At the session capUp or down, the whistle goes

A fixed loss limit is obvious; a win limit matters just as much. Banking a good evening is the only way a Big Win stays a win. Twenty-minute blocks with a break between them keep the clock honest.

When it stops being funUse the tools

Deposit limits, time-outs and self-exclusion are built into UK-licensed casinos. Free, confidential help is available 24/7 from the National Gambling Helpline on 0808 8020 133 and at BeGambleAware.org.

A simple rule set that survives contact with a real shoot-out: a stake you can lose five times in a row without caring, an exit multiplier chosen before the first kick, a session of a fixed number of rounds or minutes, and no Bonus Buy unless it was in the budget from the start. It is not exciting. Neither is a penalty taker who always puts it in the same corner – but he scores.

Penalty Nations Cup myths vs facts

Search for the game and you will find the same half-dozen claims repeated. Here they are, set against what the developer actually publishes.

Myth

Picking England makes the keeper weaker.

Fact

The 48 flags are a visual choice. InOut Games lists the team pick as cosmetic; the odds come from the difficulty level you select, not from the shirt.

Myth

Hard pays thirteen million times your stake.

Fact

The Hard ladder is displayed up to 13,774,951x, but the cash payout per round is capped at £100,000. At £200 a round the cap arrives at 500x; at £0.20 it arrives at 500,000x.

Myth

A bought series is free money.

Fact

What the Buy Feature guarantees is that a save does not end the series or wipe what it has built. It does not guarantee that 12–15, 9–12 or 6–10 kicks return more than the 30x, 60x or 100x you paid.

Myth

Three saves in a row mean a goal is due.

Fact

Rounds are independent and provably fair: the result is fixed by server and client seeds before you shoot. A cold streak does not warm the next kick up.

Myth

The demo pays better than the real thing.

Fact

The demo is the official build with a play-money balance. Same levels, same ladders, same 95% RTP – it simply cannot be withdrawn.

Myth

You need the APK to play on a phone.

Fact

There is no app. The game is HTML5 and opens in Safari or Chrome on any phone. Anything calling itself a Penalty Nations Cup APK is unofficial.

Checklist before your first real-money shoot-out

Eight boxes to tick before the first penalty with real money. None of them takes more than a minute; together they remove almost every unpleasant surprise players write to us about.

Penalty Nations Cup vs Penalty Unlimited vs KO Million

InOut Games has three sport titles in the same instant format, and the differences are easier to see side by side than in prose. Penalty Unlimited is the penalty original from 2025; KO Million moves the climbing multiplier into a boxing ring. The figures come from the UK pages of each game.

Penalty Nations CupPenalty UnlimitedKO Million
ThemeNations tournament, 48 teams, stadiumStreet shoot-out on a graffiti pitchBoxing ring, four opponents
Release6 May 202624 May 2025September 2026
RTP95%96%95.5%
Levels3 – Easy, Medium, Hard3 – Easy, Medium, Hard4 – Easy to Hardcore
Published chance per step73% / 53% / 33%Shown in the gameShown in the game
Stake per round£0.20–£200£0.10–£100£0.12–£200
Top of the ladder13,774,951x (Hard)13,770,000x (Hard)3,608,855x (Hardcore)
Cash cap per round£100,000£20,000£20,000
Bonus BuyYes – 30x / 60x / 100xNoNo
Cash-outFrom the first goalAfter every goalAfter every punch
Provably FairYesNot listedYes

Choose Penalty Nations Cup for the published per-level odds, the Bonus Buy and the five-times-higher cash cap. Choose Penalty Unlimited if a 96% RTP and smaller minimum stakes matter more than extras. KO Million is for players who want a fourth, harsher level and autoplay, and do not mind swapping a goalmouth for a canvas.

Glossary: the words you will meet on the pitch

The game, its rules screen and this page use a small vocabulary. Twelve terms, each in one or two sentences.

Instant game
A casino game without reels or paylines: one action (here, one kick) produces one result at once. Penalty Nations Cup is an instant game with a climbing multiplier.
Goal chance
The probability of beating the keeper that the game quotes for a level: 73% on Easy, 53% on Medium, 33% on Hard.
Multiplier ladder
The series of values the round moves through with each goal – from 1.31x, 1.8x or 2.88x up to the published top of the level. The full ladder is printed in the game rules.
Cash Out
The button that ends the round and credits stake × current multiplier. It becomes active after the first goal and stays available before every further kick.
Crosshair
The aiming reticle you move across the goal mouth, which is divided into 15 target cells.
Rotating keepers
The goalkeeper is not one fixed figure – the game rotates its keepers, and three different ones appear in the artwork. The published odds belong to the level, not to the keeper on the line.
Bonus Buy (Buy Feature)
Paying 30x, 60x or 100x the stake for a series of kicks – 12–15 on Easy, 9–12 on Medium, 6–10 on Hard – in which a save does not wipe the progress.
Big Win / Legendary Win
The first and the last names in the game’s win progression: on-screen celebration tiers that grow with the size of the result. The payout itself is always stake × multiplier.
Max Win (cash cap)
The most a single round can pay: £100,000 in the standard configuration, whatever the ladder shows.
RTP
Return to player – the theoretical share of all stakes paid back over a very large number of rounds. 95% for Penalty Nations Cup, i.e. a 5% house edge.
Provably Fair
A system in which the result of a round is derived from a server seed and a client seed committed in advance, so that the round can be verified afterwards.
Nation
One of 48 national teams you choose before kicking. A badge on the shirt and in the stands – not a parameter of the maths.

Penalty Nations Cup reviews from UK players

Six UK players, six regions, six different ways of taking a penalty – including the gripes.

Great4.3 out of 5, based on 126 reviewsTake a penalty
Eleanor W.Cambridge, England

“Medium at £1 with cash-out after two goals is my evening routine. It feels like a real shoot-out – I actually hold my breath on the second kick – and I have never spent more than I planned.”

Verified player
Iain M.Dundee, Scotland

“Good fun, cracking stadium atmosphere, but the 95% RTP is a notch below Penalty Unlimited and I notice it over a month. Hard is pure variance: three saves in a row cost me a tenner before the first goal.”

Verified player
Carys P.Cardiff, Wales

“The worked examples here matched what I saw in the game to the penny. Picked Wales, obviously, scored four on Easy and cashed out at a bit over 2x. Lovely little game on the phone.”

Verified player
Niall G.Derry, Northern Ireland

“Bought the Easy series once at 30x to see what it does. Interesting, not a money machine – it came back at less than I paid. The ordinary rounds with a fixed exit suit me better.”

Verified player
Marcus B.Nottingham, England

“Runs perfectly in Chrome on an old Android, no app nonsense. Withdrawal from the casino landed the next morning. The first kick being all-or-nothing keeps you honest.”

Verified player
Aisha K.Luton, England

“Nicely made and the Big Win animation is a treat, but after an hour the rounds blur together. I also wish the tier thresholds were listed on the page rather than only inside the game.”

Verified player

More InOut Games titles for sport fans

Three more InOut Games titles for anyone who likes their instant games with a scoreboard: the penalty original, a boxing ring and a cricket crease. Facts from the UK pages of each game.

Penalty Unlimited – instant game by InOut GamesRTP 96%

Penalty Unlimited

The 2025 original of the penalty format: three levels (Easy 1.3x–444x, Medium 1.8x–73,830x, Hard up to 13,770,000x), crosshair aiming and cash-out after every goal. Stakes £0.10–£100, cash cap £20,000, no Bonus Buy – the leaner, graffiti-pitch cousin.

Play
KO Million – instant game by InOut GamesRTP 95.5%

KO Million

Boxing in the same instant format: four opponents from Easy to Hardcore, every landed punch lifts the multiplier and a hidden K.O. ends the round. Stakes £0.12–£200, cash cap £20,000, Provably Fair, autoplay on the space bar.

Play
Cricket Road – instant game by InOut GamesRTP 95.5%

Cricket Road

A road-style step multiplier at the crease: the batsman faces a bowling machine, four levels from 30 tiles (Easy) to 18 (Hardcore), displayed maximum 3,608,855x with a £20,000 cap, stakes £0.10–£100.

Play

Penalty Nations Cup FAQ: practical questions

In the standard configuration a round costs between £0.20 and £200. A casino can set its own limits for its version, so check the stake stepper and the Rules screen inside the game before you deposit. The Bonus Buy is separate: 30, 60 or 100 times your stake depending on the level.

From the first goal onwards. Until the ball has crossed the line once there is nothing to bank, so the opening kick is always an all-or-nothing decision. After that, Cash Out is available before every further kick and pays stake × the multiplier reached.

In an ordinary round a save ends it and the stake is lost – there is no partial refund. Inside a bought series the rules are different: a save does not end the series or wipe the progress already made, which is the whole point of paying for it.

Easy costs 30x the stake and gives 12–15 kicks, Medium 60x for 9–12, Hard 100x for 6–10; the exact number is decided by a wheel spin after you buy. Some UK-licensed casinos switch buy features off, so the button may be absent in their version – the demo on this page shows it.

Per round. Whatever the ladder displays, a single round pays at most £100,000 in the standard configuration. At £20 a round that ceiling is reached at 5,000x; at £1 it would take 100,000x. Operators may set a lower Max Win – it is listed in the game rules.

No. They are the first and last names of the win progression the developer describes – celebration tiers that scale with the size of a result. The money you receive is always stake × multiplier (capped at the Max Win); the thresholds that trigger each tier are shown in the game.

The team does not: InOut Games lists the 48 nations as a visual choice. The odds the game publishes are per difficulty level – 73%, 53% or 33% – not per cell, and every round is provably fair, so no corner is a secret shortcut.

Yes. The game is HTML5 and runs in Safari, Chrome or any modern browser on iPhone, Android and tablet – the demo on this page opens the same way. There is no official app or APK; files offered under that name elsewhere are not from the developer.

UpdatedFigures checked against the InOut Games game rules and press kit; the casino list is reviewed regularly. Stake limits, currency, the Max Win and the Bonus Buy can be configured differently by an operator – the rules inside the version you open are the ones that count.
Verified